Spyro: Enter the Dragonfly is a platformer video game, part of the Spyro series, developed by Check Six Studios and Equinoxe Digital Entertainment and published by Universal Interactive. It was released for PlayStation 2 and GameCube; ports for Xbox and Microsoft Windows were announced, but ultimately cancelled. While Spyro: Enter the Dragonfly sold well, it received poor reviews from critics, due to its short length, poor controls, lack of content, inconsistent framerate, long load times, and numerous bugs and glitches.
The story begins shortly after Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons and for the Grand Dragon Parade, with the arrival of new young dragonfly guardians for the baby dragons. However, during the party, Ripto teleports in via a portal along with his henchmen Crush and Gulp, disrupting the celebration, intent on capturing the new young dragonflies to weaken the baby dragons. However, his spell misfires and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm’s new crop of dragonflies. Spyro eventually completes his mission and faces Ripto. Spyro wins the battle and Ripto runs for his life, swearing that he will be back. The game ends back at the party, with the celebration being continued.
I started a playthrough on August 18th, 2020 and, despite fighting with the backwards camera controls, progressed through the first few stages with the sassy purple dragon:
Play continued on October 1st, 2020 with, frankly, a confusing time trying to work out what I need to do and far too long spent on the Banzai Speedway time attack…
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