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Jez plays… Monsters, Inc. Scare Island (aka Scream Team)

Monsters, Inc. Scare Island (released as Monsters, Inc. Scream Team in the United States) is a platform game published by Sony Computer Entertainment for the PlayStation, Microsoft Windows and PlayStation 2 based on the 2001 animated film Monsters, Inc.. It was released in the United States in 2001 and in the PAL region in 2002.

This 12-level game begins after completion of an orientation program hosted by Roz, who shows the monsters the basics of their training. The levels are divided among three training grounds located on Scare Island. With names hinting at the nature of their design, the Urban Training Grounds, Desert Training Grounds and Arctic Training Grounds contain four areas to be explored. Each region ranges in scenery from a city park to a frozen lake, and players can choose to play as either Sulley or Mike, with each monster having different moves and scare abilities. Each levels loading screen features a picture of either Mike or Sulley to show who’s recommended for the level

The objective of the game is to successfully scare all the robot children (known as “Nerves”) on the island and graduate from monster training with top honors. This is accomplished by collecting bronze, silver and gold medals that are awarded throughout the game. The bronze medal is requied to complete a level and can be obtained by scaring five Nerves and also unlocks a short clip from the movie; the silver medal can be obtained by finding and collecting 10 “Monsters, Inc.” Tokens scattered on a level; and the gold medal can be obtained by scaring all the 8 Nerves of a level. Obtaining the 4 bronze medals in each training ground unlocks a hidden item that may help the player reach previously unreachable areas.

Items used include Extra Try Tokens (that gives extra lives to the player), Monsters, Inc. Tokens (that earn silver medals for every ten collected) and Primordial Ooze, which is the substance that gives the monsters their scare power. The random Bag O’ Calories increases health, while mailboxes provide tips and information vital to the player’s success. Nerves and items may be hidden, but can be discovered by searching in and around boxes and other objects.

The overall gameplay is the same across all 3 versions. The PS2 version features better graphics and extra voice clips and scaring abilities

I began a nice, chilled, casual playthrough on August 26th, 2020.

Part two of the playthrough came on October 7th, 2020 with another few bronze medals collected:

The main story mode of the game, collecting all of the bronze medals, was completed during the special 12 hour stream on October 10th, 2020:

Join me on Twitch (, YouTube (, Facebook Gaming ( and Trovo ( as I play video games with my community. Wayback Wednesday is LIVE every Wednesday at 8pm UK time on all of the above platforms.

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Jez plays… Jeopardy!

Jeopardy! is an American television game show – a quiz competition in which contestants are presented with general knowledge clues in the form of answers, and must phrase their responses in the form of questions. It is hosted by Alex Trebec.

Jeopardy! has been adapted into a number of video games released on various consoles and handhelds spanning multiple hardware generations. Most Jeopardy! games released prior to 1998 were published by GameTek, which filed for Chapter 11 bankruptcy protection that year.

An Atari 2600 adaptation of Jeopardy! was planned by The Great Game Co. in 1983, but that game ended up being cancelled during development. This would have been the only video game based on the Fleming version if it were released. No ROMs have been found.

Then, from 1987 to 1990, Rare developed a series of three Jeopardy! games for the Nintendo Entertainment System. The first featured general knowledge questions, the second was a “Kids Edition” featuring easier questions and child contestants, and the third was an “Anniversary Edition” honouring the 25th anniversary of the original Art Fleming version’s debut. The Super Jeopardy! specials were also given a video game adaptation of their own for the NES, titled Talking Super Jeopardy! because of its periodic use of voice synthesis. Entertainment Weekly gave the game a C.

In 1992, GameTek released Jeopardy! video games for the Super NES and the Genesis. These two games were followed up by “Sports Editions” and “Deluxe Editions” in 1994. Of the “Sports Editions” in particular, Computer Gaming World said that despite their “many flaws”, they “[exuded] a certain degree of charm” in emulating the positive and negative aspects of the television show. Later in 1994, Sony Imagesoft created a game based on the show for the Sega CD, while Philips Interactive Media released a version for its CD-i console the following year. GameTek’s last Jeopardy! video game before its bankruptcy was released in 1998 for the Nintendo 64.

Hasbro Interactive produced two Jeopardy! video game adaptations of its own for Sony Computer Entertainment’s PlayStation console in 1998 and 1999; both versions feature clues that are read by announcer Johnny Gilbert instead of host Alex Trebek; while the second edition features behind-the-scenes interviews, an all-access backstage video, and a qualifying exam for contestants. Afterwards, Hasbro Interactive’s successor, Infogrames Entertainment (which would later go on to become Atari, SA), released a PlayStation 2 edition in October 2003. Then in 2008, Sony Online Entertainment created a Jeopardy! game for the PlayStation 3 through the PlayStation Network.

On November 2, 2010, THQ released Jeopardy! video games for the Wii and Nintendo DS platforms. The company followed those up in 2012 by releasing games based on the show for the PlayStation 3, the Wii U, and Microsoft’s Xbox 360.

On September 2nd, 2020, after a late night of streams, I was joined by my good friend and Don’t Get Me Started co-host, Alex Boughton, where we played the SNES version of the game. The questions seemed to be a lot harder than the Mega Drive version we played during the Birthday and Affiliate Celebration earlier in the year:

On September 11th, to close out the night, I watched a classic British episode of Jeopardy and played some more on the Mega Drive.

Join me on Twitch (, YouTube (, Facebook Gaming ( and Trovo ( as I play video games with my community. Wayback Wednesday is LIVE every Wednesday at 8pm UK time on all of the above platforms.

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Jez plays… Crash Team Racing: Nitro Fueled

Crash Team Racing Nitro Fueled (stylized as CTR: Crash Team Racing Nitro Fueled) is a kart racing game developed by Beenox and published by Activision. It is a remaster of Crash Team Racing, which was originally developed by Naughty Dog for the PlayStation in 1999, and also includes content from the games Crash Nitro Kart, originally developed by Vicarious Visions in 2003, and Crash Tag Team Racing, originally developed by Radical Entertainment in 2005. The game was released worldwide for Nintendo Switch, PlayStation 4, and Xbox One on June 21, 2019, and received generally favourable reviews from critics.

Like the original Crash Team Racing, Nitro Fueled is a racing game featuring characters from the Crash Bandicoot series. Players must avoid obstacles and navigate the various tracks to reach the finish line, performing boosts via power sliding and jumping to gain speed, and using power-ups scattered across the track to give themselves a boost or hinder their opponents. The game supports local quick races and grand prix circuits, multiple battle modes, and online multiplayer, as well as featuring a full adventure mode with new areas, characters and boss battles being unlocked as the player progresses.

Crash Team Racing is my favourite video game and you can expect me to be playing a lot of it over time. The memories I have of this game going back to the original release are strong. Many, many hours spent on this game.

On September 2nd, 2020, I completed a speedrun of the Adventure Mode. Where a cutscene or Aku-Aku/Uka-Uka instruction was triggered, I had to watch it; no skipping allowed.

Join me on Twitch (, YouTube (, Facebook Gaming ( and Trovo ( as I play video games with my community. Wayback Wednesday is LIVE every Wednesday at 8pm UK time on all of the above platforms.

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Jez plays… Sonic the Hedgehog 2

Sonic the Hedgehog 2 is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. The game is a sequel to the Master System/Game Gear title Sonic the Hedgehog, and follows the titular character Sonic as he attempts to rescue his friend Tails and all of the island’s animals from the villainous Doctor Robotnik. The gameplay is based on traversing a number of levels while collecting gold rings and attacking enemies. Sonic the Hedgehog 2 was met with critical acclaim, with reviewers praising the visuals and gameplay while criticising the high difficulty. In 1993, a sequel, Sonic Chaos, was released.

As the game was released before the Sega Genesis version, it represents the debut of character Tails, who would become a mainstay in the series. Whilst the Master System version of the game was not initially released outside Europe and Brazil, it later become available worldwide following its release on the Wii’s Virtual Console in 2008.

I began a full playthrough on July 31st, 2020. The game is hard, as the critics noted and I wasn’t able to complete in one sitting like I had Sonic 1.

I continued the playthrough on August 27th, 2020 and carried the game through to a rather unexpected completion…

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