The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second instalment in the Simpsons series of video games. The game follows the Simpson family and their friend Apu Nahasapeemapetilon, who witness many strange incidents that occur in Springfield; security cameras, mysterious vans, crop circles, and a “new and improved” flavour of the popular soft drink Buzz Cola that causes insanity. Taking matters into their own hands, they discover numerous shocking secrets, and soon realize these incidents are part of a larger alien conspiracy, caused by Kang and Kodos. The gameplay largely focuses on exploration and missions; players often race enemies and interact with supporting characters on timed quests. The game also features many elements found in role-playing games, such as a branching storyline and side tasks.
Beginning in early 2002, the development of The Simpsons: Hit & Run was extensive. The team sought to differentiate the game from The Simpsons: Road Rage, deeming their new entry into the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show’s writers and cast, who helped craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later.
On September 30th, 2020, I began a fresh playthrough of the game. This would not be the first time I played the game but I had very little recollection of it. It’s a great game, tune in and enjoy!
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